feat(app): persist demo turns through Tauri
This commit is contained in:
@@ -15,7 +15,9 @@ tauri-build = { version = "2", features = [] }
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[dependencies]
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nana-domain.workspace = true
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nana-engine.workspace = true
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nana-runtime.workspace = true
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nana-store.workspace = true
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serde.workspace = true
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serde_json.workspace = true
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tauri = { version = "2", features = [] }
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+700
-39
@@ -1,28 +1,518 @@
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use std::{fs, path::Path};
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use nana_domain::{
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AppInfo, DemoPackSummary, DOMAIN_SCHEMA_VERSION, PlayerView, ResourceBundle, ValidationIssue,
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validate_bundle,
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ActionSuggestion, AppInfo, BeatKind, DemoPackSummary, HistoryNodeView, PlayerView,
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PresentationBeat, Promise, PromiseStatus, PromiseWeight, RelationshipAdjustment,
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RelationshipDimension, ResourceBundle, RuntimeState, StateDelta, StateOp, StoryNode,
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TurnFailure, TurnFailureCode, TurnIntent, TurnRequest, TurnResult, ValidationIssue,
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VisualDirective, DOMAIN_SCHEMA_VERSION, stable_json_hash, validate_bundle,
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};
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use nana_engine::{
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PlayerViewProjectionContext, SceneMetadata, project_player_view,
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};
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use nana_runtime::{
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ProviderError, TurnEngine, TurnPlan, TurnPlanProvider, TurnProjector,
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};
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use nana_store::{SqliteStoryStore, StoreError, StoryStore};
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use serde::Serialize;
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use tauri::Manager;
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const DEMO_PLAYER_VIEW: &str = include_str!("../../fixtures/player-view/initial.json");
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const DEMO_RUNTIME_STATE: &str = include_str!("../../fixtures/runtime-state/initial.json");
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const DEMO_BUNDLE: &str = include_str!("../../content/nana-demo/bundle.json");
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const DEMO_STORY_ID: &str = "story_nana_demo";
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const DEMO_BRANCH_ID: &str = "branch_main";
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const PLAYER_ID: &str = "player";
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const CHARACTER_ID: &str = "nana";
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#[derive(Debug, Serialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CommandError {
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code: &'static str,
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code: String,
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message: String,
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retryable: bool,
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issues: Vec<ValidationIssue>,
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}
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impl CommandError {
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fn parse(target: &str, error: &serde_json::Error) -> Self {
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Self {
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code: "invalid_embedded_json",
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code: "invalid_embedded_json".to_owned(),
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message: format!("failed to parse embedded {target}: {error}"),
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retryable: false,
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issues: Vec::new(),
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}
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}
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fn storage(_error: &StoreError) -> Self {
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Self {
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code: "storage_unavailable".to_owned(),
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message: "故事存档暂时不可用。".to_owned(),
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retryable: true,
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issues: Vec::new(),
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}
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}
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fn turn(failure: TurnFailure) -> Self {
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Self {
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code: turn_failure_code(failure.code).to_owned(),
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message: failure.message,
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retryable: failure.retryable,
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issues: Vec::new(),
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}
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}
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}
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struct DemoAppState {
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store: SqliteStoryStore,
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bundle: ResourceBundle,
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}
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impl DemoAppState {
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fn open(path: impl AsRef<Path>) -> Result<Self, CommandError> {
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let store = SqliteStoryStore::open(path).map_err(|error| CommandError::storage(&error))?;
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Self::from_store(store)
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}
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#[cfg(test)]
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fn open_in_memory() -> Result<Self, CommandError> {
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let store =
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SqliteStoryStore::open_in_memory().map_err(|error| CommandError::storage(&error))?;
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Self::from_store(store)
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}
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fn from_store(store: SqliteStoryStore) -> Result<Self, CommandError> {
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let bundle: ResourceBundle = serde_json::from_str(DEMO_BUNDLE)
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.map_err(|error| CommandError::parse("content bundle", &error))?;
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let report = validate_bundle(&bundle);
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if !report.is_valid() {
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return Err(CommandError {
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code: "invalid_content_bundle".to_owned(),
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message: "the embedded content bundle failed domain validation".to_owned(),
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retryable: false,
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issues: report.issues,
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});
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}
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match store.load_state(DEMO_STORY_ID, DEMO_BRANCH_ID) {
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Ok(state) => {
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store
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.load_node(&state.story_id, &state.current_node)
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.map_err(|error| CommandError::storage(&error))?;
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}
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Err(StoreError::StoryNotFound(_)) => seed_demo_story(&store)?,
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Err(error) => return Err(CommandError::storage(&error)),
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}
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Ok(Self { store, bundle })
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}
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fn pack_summary(&self) -> DemoPackSummary {
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DemoPackSummary {
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id: self.bundle.id.clone(),
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display_name: self.bundle.display_name.clone(),
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revision: self.bundle.revision.clone(),
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characters: self.bundle.characters.len(),
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world_books: self.bundle.world_books.len(),
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personas: self.bundle.personas.len(),
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plot_modules: self.bundle.plot_modules.len(),
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item_specs: self.bundle.item_specs.len(),
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}
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}
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fn current_player_view(&self) -> Result<PlayerView, CommandError> {
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let state = self
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.store
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.load_state(DEMO_STORY_ID, DEMO_BRANCH_ID)
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.map_err(|error| CommandError::storage(&error))?;
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let node = self
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.store
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.load_node(&state.story_id, &state.current_node)
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.map_err(|error| CommandError::storage(&error))?;
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let lineage = self
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.load_lineage(&node)
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.map_err(|error| CommandError::storage(&error))?;
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Ok(self.project_view_with_lineage(
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&state,
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&node,
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&default_suggestions(),
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&lineage,
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))
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}
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fn submit_turn(&self, request: &TurnRequest) -> Result<TurnResult, CommandError> {
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let provider = DemoPlanProvider;
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let projector = DemoProjector { app: self };
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let mut engine = TurnEngine::new(&self.store, provider, projector);
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engine
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.submit_turn(request)
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.map_err(CommandError::turn)
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}
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fn project_view(
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&self,
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state: &RuntimeState,
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node: &StoryNode,
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suggestions: &[ActionSuggestion],
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) -> PlayerView {
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let lineage = self
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.load_lineage(node)
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.unwrap_or_else(|_| vec![node.clone()]);
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self.project_view_with_lineage(state, node, suggestions, &lineage)
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}
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fn project_view_with_lineage(
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&self,
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state: &RuntimeState,
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node: &StoryNode,
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suggestions: &[ActionSuggestion],
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lineage: &[StoryNode],
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) -> PlayerView {
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let history = history_for(lineage, node);
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let relationship_updated_at_node = last_player_relationship_update(lineage);
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let character_name = self
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.bundle
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.characters
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.iter()
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.find(|character| character.header.id == self.bundle.entry_character)
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.map_or("角色", |character| character.name.as_str());
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project_player_view(
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state,
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&PlayerViewProjectionContext {
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player_id: PLAYER_ID,
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relationship_character_id: CHARACTER_ID,
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relationship_updated_at_node,
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item_specs: &self.bundle.item_specs,
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scene: SceneMetadata {
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scene_id: "old_station_platform",
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scene_title: "旧青川站",
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character_name,
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},
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beats: &node.beats,
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suggestions,
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history: &history,
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can_continue: true,
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},
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)
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}
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fn load_lineage(&self, current: &StoryNode) -> Result<Vec<StoryNode>, StoreError> {
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let mut lineage = vec![current.clone()];
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let mut cursor = current.parent_id.clone();
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while let Some(node_id) = cursor {
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if lineage.len() >= 200 {
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return Err(StoreError::StateMismatch(
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"story lineage exceeds the projection limit",
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));
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}
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let node = self.store.load_node(¤t.story_id, &node_id)?;
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cursor = node.parent_id.clone();
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lineage.push(node);
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}
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lineage.reverse();
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Ok(lineage)
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}
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}
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struct DemoPlanProvider;
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impl TurnPlanProvider for DemoPlanProvider {
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fn plan_turn(
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&mut self,
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request: &TurnRequest,
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state: &RuntimeState,
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) -> Result<TurnPlan, ProviderError> {
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let committed_node_id = node_id_for_action(request);
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let accepted_promise = is_return_promise(&request.input)
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&& !state.promises.iter().any(|promise| {
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promise.promiser == PLAYER_ID
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&& promise.promisee == CHARACTER_ID
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&& matches!(
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promise.status,
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PromiseStatus::Accepted | PromiseStatus::Fulfilled
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)
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});
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let (beats, delta) = if accepted_promise {
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promise_turn(request, &committed_node_id)
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} else if request.intent == TurnIntent::Continue {
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continue_turn(request, state)
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} else {
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regular_turn(request)
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};
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Ok(TurnPlan {
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committed_node_id,
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beats,
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delta,
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suggestions: default_suggestions(),
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})
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}
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}
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struct DemoProjector<'a> {
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app: &'a DemoAppState,
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}
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impl TurnProjector for DemoProjector<'_> {
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fn project_committed_turn(
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&mut self,
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state: &RuntimeState,
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node: &StoryNode,
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suggestions: &[ActionSuggestion],
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) -> PlayerView {
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self.app.project_view(state, node, suggestions)
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}
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}
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fn seed_demo_story(store: &SqliteStoryStore) -> Result<(), CommandError> {
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let state: RuntimeState = serde_json::from_str(DEMO_RUNTIME_STATE)
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.map_err(|error| CommandError::parse("RuntimeState fixture", &error))?;
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let view: PlayerView = serde_json::from_str(DEMO_PLAYER_VIEW)
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.map_err(|error| CommandError::parse("PlayerView fixture", &error))?;
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let state_bytes = serde_json::to_vec(&state)
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.map_err(|error| CommandError::parse("RuntimeState fixture", &error))?;
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let root = StoryNode {
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id: state.current_node.clone(),
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story_id: state.story_id.clone(),
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branch_id: state.current_branch.clone(),
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parent_id: None,
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action_id: "story_created".to_owned(),
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user_input: String::new(),
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beats: view.beats,
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delta: StateDelta { ops: Vec::new() },
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state_hash: stable_json_hash(&state_bytes),
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};
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store
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.append_node(&root, &state)
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.map_err(|error| CommandError::storage(&error))
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}
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fn promise_turn(request: &TurnRequest, node_id: &str) -> (Vec<PresentationBeat>, StateDelta) {
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let beats = vec![
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player_action_beat(request),
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PresentationBeat {
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id: format!("{}_nana", request.action_id),
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kind: BeatKind::Dialogue,
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speaker: Some("娜娜".to_owned()),
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text: "娜娜看了你一会儿,终于松开攥紧外套的手。“好。我等你到天亮。”".to_owned(),
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visual: Some(VisualDirective {
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character: Some(CHARACTER_ID.to_owned()),
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expression: Some("relieved".to_owned()),
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pose: Some("holding_coat".to_owned()),
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scene: None,
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}),
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},
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];
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let delta = StateDelta {
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ops: vec![
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StateOp::CreatePromise {
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promise: Promise {
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id: format!("promise_return_before_dawn_{}", request.action_id),
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promiser: PLAYER_ID.to_owned(),
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promisee: CHARACTER_ID.to_owned(),
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content: "天亮前一定回来".to_owned(),
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status: PromiseStatus::Accepted,
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weight: PromiseWeight::Major,
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created_at: node_id.to_owned(),
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accepted_at: Some(node_id.to_owned()),
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resolved_at: None,
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},
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},
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StateOp::AdjustRelationship {
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from: CHARACTER_ID.to_owned(),
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to: PLAYER_ID.to_owned(),
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adjustment: RelationshipAdjustment {
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dimension: RelationshipDimension::Hope,
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delta: 4,
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cause: "娜娜接受了玩家天亮前归来的许诺".to_owned(),
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judgment_rule: Some("nana.promises.accepted".to_owned()),
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},
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},
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],
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};
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(beats, delta)
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}
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fn continue_turn(request: &TurnRequest, state: &RuntimeState) -> (Vec<PresentationBeat>, StateDelta) {
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let beats = vec![
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PresentationBeat {
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id: format!("{}_rain", request.action_id),
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kind: BeatKind::Narration,
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speaker: None,
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text: "一阵风越过站台,雨点敲在铁棚上,短暂盖过了远处的水声。".to_owned(),
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visual: None,
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},
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PresentationBeat {
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id: format!("{}_nana", request.action_id),
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kind: BeatKind::Dialogue,
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speaker: Some("娜娜".to_owned()),
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text: "如果你还没想好,就先听一会儿雨吧。".to_owned(),
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visual: Some(VisualDirective {
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character: Some(CHARACTER_ID.to_owned()),
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expression: Some("guarded".to_owned()),
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pose: None,
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scene: None,
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}),
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},
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];
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let ops = state
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.clocks
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.iter()
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.any(|clock| clock.id == "clock_dawn")
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.then(|| StateOp::AdvanceClock {
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clock_id: "clock_dawn".to_owned(),
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delta: 1,
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})
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.into_iter()
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.collect();
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(beats, StateDelta { ops })
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}
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fn regular_turn(request: &TurnRequest) -> (Vec<PresentationBeat>, StateDelta) {
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(
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vec![
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player_action_beat(request),
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PresentationBeat {
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id: format!("{}_nana", request.action_id),
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kind: BeatKind::Dialogue,
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speaker: Some("娜娜".to_owned()),
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text: "娜娜静静听完,攥着外套的手稍微松开了一些。“我知道了。”".to_owned(),
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visual: Some(VisualDirective {
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character: Some(CHARACTER_ID.to_owned()),
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expression: Some("uneasy".to_owned()),
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pose: Some("holding_coat".to_owned()),
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scene: None,
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}),
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},
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],
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StateDelta { ops: Vec::new() },
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)
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}
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fn player_action_beat(request: &TurnRequest) -> PresentationBeat {
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PresentationBeat {
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id: format!("{}_player", request.action_id),
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kind: BeatKind::Action,
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speaker: Some("你".to_owned()),
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text: request.input.clone(),
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visual: None,
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}
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}
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fn default_suggestions() -> Vec<ActionSuggestion> {
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vec![
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ActionSuggestion {
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id: "suggestion_promise".to_owned(),
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label: "认真答应她".to_owned(),
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draft: "我答应你,天亮前一定回来。".to_owned(),
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},
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ActionSuggestion {
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id: "suggestion_ask".to_owned(),
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label: "追问原因".to_owned(),
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draft: "你为什么这么在意天亮之前?".to_owned(),
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},
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ActionSuggestion {
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id: "suggestion_observe".to_owned(),
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label: "先观察她".to_owned(),
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draft: "我没有立刻回答,先看了看她攥紧外套的手。".to_owned(),
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},
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]
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}
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fn node_id_for_action(request: &TurnRequest) -> String {
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let identity = format!(
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"{}\0{}\0{}",
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request.story_id, request.branch_id, request.action_id
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);
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format!(
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"node_{}",
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stable_json_hash(identity.as_bytes()).trim_start_matches("sha256:")
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)
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}
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fn is_return_promise(input: &str) -> bool {
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input.contains("天亮前") && input.contains("回来")
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}
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fn history_label(node: &StoryNode) -> String {
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if node.parent_id.is_none() {
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return "雨夜车站".to_owned();
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}
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if node
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.delta
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.ops
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.iter()
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.any(|op| {
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matches!(
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op,
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StateOp::CreatePromise { promise }
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if is_player_visible_promise(promise)
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)
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})
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{
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return "天亮前的许诺".to_owned();
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}
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||||
if node.user_input.is_empty() {
|
||||
return "雨声中的停顿".to_owned();
|
||||
}
|
||||
let summary = node.user_input.chars().take(12).collect::<String>();
|
||||
format!("回应:{summary}")
|
||||
}
|
||||
|
||||
fn history_for(lineage: &[StoryNode], current: &StoryNode) -> Vec<HistoryNodeView> {
|
||||
lineage
|
||||
.iter()
|
||||
.map(|node| HistoryNodeView {
|
||||
id: node.id.clone(),
|
||||
parent_id: node.parent_id.clone(),
|
||||
branch_id: node.branch_id.clone(),
|
||||
label: history_label(node),
|
||||
is_current: node.id == current.id,
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn last_player_relationship_update(lineage: &[StoryNode]) -> Option<&str> {
|
||||
lineage.iter().rev().find_map(|node| {
|
||||
node.delta
|
||||
.ops
|
||||
.iter()
|
||||
.any(|op| {
|
||||
matches!(
|
||||
op,
|
||||
StateOp::AdjustRelationship { from, to, .. }
|
||||
if from == CHARACTER_ID && to == PLAYER_ID
|
||||
)
|
||||
})
|
||||
.then_some(node.id.as_str())
|
||||
})
|
||||
}
|
||||
|
||||
fn is_player_visible_promise(promise: &Promise) -> bool {
|
||||
(promise.promiser == PLAYER_ID || promise.promisee == PLAYER_ID)
|
||||
&& matches!(
|
||||
promise.status,
|
||||
PromiseStatus::Accepted
|
||||
| PromiseStatus::Fulfilled
|
||||
| PromiseStatus::Broken
|
||||
| PromiseStatus::Released
|
||||
| PromiseStatus::Impossible
|
||||
)
|
||||
}
|
||||
|
||||
const fn turn_failure_code(code: TurnFailureCode) -> &'static str {
|
||||
match code {
|
||||
TurnFailureCode::StaleNode => "stale_node",
|
||||
TurnFailureCode::InvalidInput => "invalid_input",
|
||||
TurnFailureCode::InvalidModelOutput => "invalid_model_output",
|
||||
TurnFailureCode::ProviderUnavailable => "provider_unavailable",
|
||||
TurnFailureCode::Cancelled => "cancelled",
|
||||
TurnFailureCode::TimedOut => "timed_out",
|
||||
TurnFailureCode::Internal => "internal",
|
||||
}
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
@@ -35,42 +525,39 @@ fn get_app_info() -> AppInfo {
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn get_demo_player_view() -> Result<PlayerView, CommandError> {
|
||||
serde_json::from_str(DEMO_PLAYER_VIEW)
|
||||
.map_err(|error| CommandError::parse("PlayerView fixture", &error))
|
||||
fn get_demo_player_view(state: tauri::State<'_, DemoAppState>) -> Result<PlayerView, CommandError> {
|
||||
state.current_player_view()
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn get_demo_pack_summary() -> Result<DemoPackSummary, CommandError> {
|
||||
let bundle: ResourceBundle = serde_json::from_str(DEMO_BUNDLE)
|
||||
.map_err(|error| CommandError::parse("content bundle", &error))?;
|
||||
let report = validate_bundle(&bundle);
|
||||
if !report.is_valid() {
|
||||
return Err(CommandError {
|
||||
code: "invalid_content_bundle",
|
||||
message: "the embedded content bundle failed domain validation".to_owned(),
|
||||
issues: report.issues,
|
||||
});
|
||||
}
|
||||
Ok(DemoPackSummary {
|
||||
id: bundle.id,
|
||||
display_name: bundle.display_name,
|
||||
revision: bundle.revision,
|
||||
characters: bundle.characters.len(),
|
||||
world_books: bundle.world_books.len(),
|
||||
personas: bundle.personas.len(),
|
||||
plot_modules: bundle.plot_modules.len(),
|
||||
item_specs: bundle.item_specs.len(),
|
||||
})
|
||||
fn get_demo_pack_summary(state: tauri::State<'_, DemoAppState>) -> DemoPackSummary {
|
||||
state.pack_summary()
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn submit_turn(
|
||||
state: tauri::State<'_, DemoAppState>,
|
||||
request: TurnRequest,
|
||||
) -> Result<TurnResult, CommandError> {
|
||||
state.submit_turn(&request)
|
||||
}
|
||||
|
||||
#[cfg_attr(mobile, tauri::mobile_entry_point)]
|
||||
pub fn run() {
|
||||
tauri::Builder::default()
|
||||
.setup(|app| {
|
||||
let app_data = app.path().app_data_dir()?;
|
||||
fs::create_dir_all(&app_data)?;
|
||||
let demo = DemoAppState::open(app_data.join("nana-story.sqlite3"))
|
||||
.map_err(|error| std::io::Error::other(error.message))?;
|
||||
app.manage(demo);
|
||||
Ok(())
|
||||
})
|
||||
.invoke_handler(tauri::generate_handler![
|
||||
get_app_info,
|
||||
get_demo_pack_summary,
|
||||
get_demo_player_view
|
||||
get_demo_player_view,
|
||||
submit_turn
|
||||
])
|
||||
.run(tauri::generate_context!())
|
||||
.expect("failed to run nana-story");
|
||||
@@ -78,19 +565,193 @@ pub fn run() {
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{get_demo_pack_summary, get_demo_player_view};
|
||||
use std::{
|
||||
fs,
|
||||
path::{Path, PathBuf},
|
||||
time::{SystemTime, UNIX_EPOCH},
|
||||
};
|
||||
|
||||
#[test]
|
||||
fn embedded_player_view_is_valid() {
|
||||
let view = get_demo_player_view().expect("valid PlayerView fixture");
|
||||
assert_eq!(view.character_name, "娜娜");
|
||||
assert!(!view.beats.is_empty());
|
||||
use nana_domain::{
|
||||
Promise, PromiseStatus, PromiseWeight, RelationshipAdjustment,
|
||||
RelationshipBand, RelationshipDimension, StateDelta, StateOp, StoryNode,
|
||||
TurnIntent, TurnRequest,
|
||||
};
|
||||
use nana_store::StoryStore;
|
||||
|
||||
use super::{
|
||||
DemoAppState, DEMO_BRANCH_ID, DEMO_STORY_ID, history_label,
|
||||
last_player_relationship_update,
|
||||
};
|
||||
|
||||
struct TemporaryDatabase {
|
||||
path: PathBuf,
|
||||
}
|
||||
|
||||
impl TemporaryDatabase {
|
||||
fn new() -> Self {
|
||||
let nonce = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap_or_default()
|
||||
.as_nanos();
|
||||
Self {
|
||||
path: std::env::temp_dir().join(format!(
|
||||
"nana-story-app-{}-{nonce}.sqlite3",
|
||||
std::process::id()
|
||||
)),
|
||||
}
|
||||
}
|
||||
|
||||
fn path(&self) -> &Path {
|
||||
&self.path
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for TemporaryDatabase {
|
||||
fn drop(&mut self) {
|
||||
if self.path.exists() {
|
||||
fs::remove_file(&self.path).expect("remove temporary app database");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn promise_request(expected_node_id: &str) -> TurnRequest {
|
||||
TurnRequest {
|
||||
story_id: DEMO_STORY_ID.to_owned(),
|
||||
branch_id: DEMO_BRANCH_ID.to_owned(),
|
||||
expected_node_id: expected_node_id.to_owned(),
|
||||
action_id: "action_promise_test".to_owned(),
|
||||
intent: TurnIntent::SpeakOrAct,
|
||||
input: "我答应你,天亮前一定回来。".to_owned(),
|
||||
}
|
||||
}
|
||||
|
||||
fn node(id: &str, parent_id: Option<&str>, ops: Vec<StateOp>) -> StoryNode {
|
||||
StoryNode {
|
||||
id: id.to_owned(),
|
||||
story_id: DEMO_STORY_ID.to_owned(),
|
||||
branch_id: DEMO_BRANCH_ID.to_owned(),
|
||||
parent_id: parent_id.map(str::to_owned),
|
||||
action_id: format!("action_{id}"),
|
||||
user_input: "继续前进".to_owned(),
|
||||
beats: Vec::new(),
|
||||
delta: StateDelta { ops },
|
||||
state_hash: format!("hash_{id}"),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn embedded_content_bundle_is_valid() {
|
||||
let summary = get_demo_pack_summary().expect("valid demo bundle");
|
||||
assert_eq!(summary.characters, 1);
|
||||
assert_eq!(summary.plot_modules, 1);
|
||||
fn embedded_demo_is_seeded_and_projected_from_runtime_state() {
|
||||
let app = DemoAppState::open_in_memory().expect("valid demo");
|
||||
let view = app.current_player_view().expect("initial PlayerView");
|
||||
|
||||
assert_eq!(view.character_name, "娜娜");
|
||||
assert_eq!(view.node_id, "node_001");
|
||||
assert_eq!(view.inventory.len(), 1);
|
||||
assert_eq!(view.relationship.trust, RelationshipBand::Guarded);
|
||||
assert!(!view.beats.is_empty());
|
||||
assert_eq!(app.pack_summary().plot_modules, 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn promise_turn_reduces_persists_and_restores_before_projection() {
|
||||
let app = DemoAppState::open_in_memory().expect("valid demo");
|
||||
let result = app
|
||||
.submit_turn(&promise_request("node_001"))
|
||||
.expect("committed turn");
|
||||
|
||||
assert_eq!(result.player_view.promises.len(), 1);
|
||||
assert_eq!(result.player_view.promises[0].content, "天亮前一定回来");
|
||||
assert_eq!(result.player_view.history.len(), 2);
|
||||
|
||||
let persisted = app
|
||||
.store
|
||||
.load_state(DEMO_STORY_ID, DEMO_BRANCH_ID)
|
||||
.expect("persisted state");
|
||||
assert_eq!(persisted.current_node, result.committed_node_id);
|
||||
assert_eq!(persisted.relationships["nana->player"].hope, 35);
|
||||
|
||||
let restored = app.current_player_view().expect("restored PlayerView");
|
||||
assert_eq!(restored.node_id, result.committed_node_id);
|
||||
assert_eq!(restored.promises, result.player_view.promises);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn file_database_reopens_at_the_committed_player_view() {
|
||||
let database = TemporaryDatabase::new();
|
||||
let committed = {
|
||||
let app = DemoAppState::open(database.path()).expect("new file demo");
|
||||
app.submit_turn(&promise_request("node_001"))
|
||||
.expect("committed file turn")
|
||||
.player_view
|
||||
};
|
||||
|
||||
let reopened = DemoAppState::open(database.path()).expect("reopened file demo");
|
||||
let restored = reopened.current_player_view().expect("restored file view");
|
||||
|
||||
assert_eq!(restored.node_id, committed.node_id);
|
||||
assert_eq!(restored.promises, committed.promises);
|
||||
assert_eq!(restored.relationship, committed.relationship);
|
||||
assert_eq!(restored.history, committed.history);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_view_does_not_serialize_hidden_item_facts_or_checks() {
|
||||
let app = DemoAppState::open_in_memory().expect("valid demo");
|
||||
let rendered =
|
||||
serde_json::to_string(&app.current_player_view().expect("PlayerView")).expect("JSON");
|
||||
|
||||
assert!(!rendered.contains("电池仓"));
|
||||
assert!(!rendered.contains("\"checks\""));
|
||||
assert!(!rendered.contains("\"roll\""));
|
||||
assert!(!rendered.contains("\"target\""));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn history_does_not_reveal_npc_only_promises() {
|
||||
let private_promise = Promise {
|
||||
id: "private".to_owned(),
|
||||
promiser: "nana".to_owned(),
|
||||
promisee: "sister".to_owned(),
|
||||
content: "不能让玩家知道".to_owned(),
|
||||
status: PromiseStatus::Accepted,
|
||||
weight: PromiseWeight::Major,
|
||||
created_at: "node_private".to_owned(),
|
||||
accepted_at: Some("node_private".to_owned()),
|
||||
resolved_at: None,
|
||||
};
|
||||
let private_node = node(
|
||||
"node_private",
|
||||
Some("node_001"),
|
||||
vec![StateOp::CreatePromise {
|
||||
promise: private_promise,
|
||||
}],
|
||||
);
|
||||
|
||||
assert_eq!(history_label(&private_node), "回应:继续前进");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn relationship_metadata_tracks_latest_visible_edge_across_later_nodes() {
|
||||
let root = node("node_001", None, Vec::new());
|
||||
let changed = node(
|
||||
"node_002",
|
||||
Some("node_001"),
|
||||
vec![StateOp::AdjustRelationship {
|
||||
from: "nana".to_owned(),
|
||||
to: "player".to_owned(),
|
||||
adjustment: RelationshipAdjustment {
|
||||
dimension: RelationshipDimension::Trust,
|
||||
delta: 2,
|
||||
cause: "test".to_owned(),
|
||||
judgment_rule: None,
|
||||
},
|
||||
}],
|
||||
);
|
||||
let current = node("node_003", Some("node_002"), Vec::new());
|
||||
|
||||
assert_eq!(
|
||||
last_player_relationship_update(&[root, changed, current]),
|
||||
Some("node_002")
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user