feat(app): define trusted rewind branch flow

This commit is contained in:
Codex
2026-07-28 03:23:57 -04:00
parent cf9507a9dd
commit 497c127e87
15 changed files with 671 additions and 26 deletions
+14 -9
View File
@@ -6,15 +6,16 @@ use std::{
use nana_domain::{
AcquisitionMode, ActionSuggestion, AppInfo, BeatKind, CharacterCard, CharacterJudgmentRule,
CharacterStyle, CheckDifficulty, CheckRecord, CheckResult, ClockState, DemoPackSummary,
HistoryNodeView, ItemAcquisition, ItemInstance, ItemMechanics, ItemPlacement, ItemSpec,
KnowledgeCertainty, KnowledgeRecord, Persona, PlayerItemView, PlayerKnowledgeView,
PlayerPromiseView, PlayerView, PlotEvent, PlotModule, PlotOutcome, PlotPressure,
PresentationBeat, PresentationCharacter, PresentationScene, PresentationSnapshot, Promise,
PromiseStatus, PromiseWeight, RelationshipAdjustment, RelationshipAxes, RelationshipBand,
RelationshipDimension, RelationshipState, RelationshipView, ResourceBundle, ResourceHeader,
ResourceId, ResourceKind, ResourceRef, RuntimeState, SkillValue, StateDelta, StateOp, Story,
StoryBinding, StoryNode, TurnFailure, TurnFailureCode, TurnIntent, TurnRequest, TurnResult,
ValidationCode, ValidationIssue, ValidationReport, VisualDirective, WorldBook, WorldBookEntry,
ForkBranchRequest, ForkBranchResult, HistoryNodeView, ItemAcquisition, ItemInstance,
ItemMechanics, ItemPlacement, ItemSpec, KnowledgeCertainty, KnowledgeRecord, Persona,
PlayerItemView, PlayerKnowledgeView, PlayerPromiseView, PlayerView, PlotEvent, PlotModule,
PlotOutcome, PlotPressure, PresentationBeat, PresentationCharacter, PresentationScene,
PresentationSnapshot, Promise, PromiseStatus, PromiseWeight, RelationshipAdjustment,
RelationshipAxes, RelationshipBand, RelationshipDimension, RelationshipState, RelationshipView,
ResourceBundle, ResourceHeader, ResourceId, ResourceKind, ResourceRef, RuntimeState,
SkillValue, StateDelta, StateOp, Story, StoryBinding, StoryNode, TurnFailure, TurnFailureCode,
TurnIntent, TurnRequest, TurnResult, ValidationCode, ValidationIssue, ValidationReport,
VisualDirective, WorldBook, WorldBookEntry,
};
use schemars::{JsonSchema, schema_for};
use serde::Serialize;
@@ -71,6 +72,8 @@ fn generated_outputs(root: &Path) -> Result<GeneratedOutputs, Box<dyn std::error
add_schema::<PlayerView>(&mut outputs, &schema_dir, "player-view")?;
add_schema::<TurnRequest>(&mut outputs, &schema_dir, "turn-request")?;
add_schema::<TurnResult>(&mut outputs, &schema_dir, "turn-result")?;
add_schema::<ForkBranchRequest>(&mut outputs, &schema_dir, "fork-branch-request")?;
add_schema::<ForkBranchResult>(&mut outputs, &schema_dir, "fork-branch-result")?;
add_schema::<TurnFailure>(&mut outputs, &schema_dir, "turn-failure")?;
add_schema::<AppInfo>(&mut outputs, &schema_dir, "app-info")?;
add_schema::<DemoPackSummary>(&mut outputs, &schema_dir, "demo-pack-summary")?;
@@ -134,6 +137,8 @@ fn generated_outputs(root: &Path) -> Result<GeneratedOutputs, Box<dyn std::error
TurnIntent::decl(),
TurnRequest::decl(),
TurnResult::decl(),
ForkBranchRequest::decl(),
ForkBranchResult::decl(),
TurnFailureCode::decl(),
TurnFailure::decl(),
AppInfo::decl(),
+25
View File
@@ -720,6 +720,31 @@ pub struct TurnRequest {
pub input: String,
}
/// Requests a new playable branch rooted at an already committed story node.
///
/// The caller identifies the branch head it observed so the trusted runtime can
/// reject a rewind racing with a newer turn. The new branch id is generated by
/// the runtime from these trusted inputs and is never supplied by the UI or the
/// model.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize, JsonSchema, TS)]
#[serde(rename_all = "camelCase")]
#[ts(rename_all = "camelCase")]
pub struct ForkBranchRequest {
pub story_id: String,
pub current_branch_id: String,
pub expected_current_node_id: String,
pub source_node_id: String,
pub action_id: String,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize, JsonSchema, TS)]
#[serde(rename_all = "camelCase")]
#[ts(rename_all = "camelCase")]
pub struct ForkBranchResult {
pub branch_id: String,
pub player_view: PlayerView,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize, JsonSchema, TS)]
#[serde(rename_all = "camelCase")]
#[ts(rename_all = "camelCase")]