2.2 KiB
Mana Foundry / 魔力工坊
A performance-conscious 2.5D factory-building game demo made with Godot.
Current demo goal
Build the raw-crystal belt into the refinery, connect both machines to a mana source, bind each machine's bridge arm to explicit pickup and drop belt cells, then carry refined crystals into the charger. The demo completes when the vault sustains charged-crystal intake.
Full-game direction
The demo is the physical substrate for a magical-law factory game, not the final progression model. The planned campaign crosses contiguous but law-separated fantasy biomes, automates growth, decay, elemental state, and spatial folding, then culminates in building and activating a dimensional gate. After the first warp, the gate becomes a bounded-random matter exchange whose mixed outputs and entropy form the postgame economy.
- Current design:
docs/tech-tree-v0.2.md - Experience requirements:
docs/requirements-magic-factorio.md - Implementation sequence:
tasks/tech-tree-plan-v0.2.md
Controls
1: conveyor2: crystal source3: refinery7: charger4: collection vault5: mana pipe6: mana sourceB: configure a machine bridge arm (machine, pickup belt, drop belt)R: rotate the selected building- Left mouse: place or inspect a building
- Right mouse: remove
WASD: move camera- Mouse wheel: zoom
N: restart the demo siteF1: toggle developer statistics
Running
Open project.godot with Godot 4.7.1 stable, or run the workspace-local engine after Task 1 has completed.
Planner recipe workbench
Double-click tools/recipe-tree-editor/start-editor.cmd to open the local planner tool. It provides searchable recipe, item, and machine catalogs; focused and full dependency graphs; live validation; undo/redo; JSON import/export; and recoverable direct saves to data/recipe-book.json.
Usage and field semantics are documented in tools/recipe-tree-editor/README.md.
Playable buildings, belt items, and inspect icons now come from the original art set in assets/generated/, catalogued by data/art-catalog.json against every recipe-book item and machine. The Kenney archive remains in third_party/ for provenance only.
Third-party asset details are recorded in THIRD_PARTY.md.