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# Mana Foundry / 魔力工坊
A performance-conscious 2.5D factory-building game demo made with Godot.
## Current demo goal
Build the raw-crystal belt into the refinery, connect both machines to a mana source, bind each machine's bridge arm to explicit pickup and drop belt cells, then carry refined crystals into the charger. The demo completes when the vault sustains charged-crystal intake.
## Full-game direction
The demo is the physical substrate for a magical-law factory game, not the final progression model. The planned campaign crosses contiguous but law-separated fantasy biomes, automates growth, decay, elemental state, and spatial folding, then culminates in building and activating a dimensional gate. After the first warp, the gate becomes a bounded-random matter exchange whose mixed outputs and entropy form the postgame economy.
- Current design: `docs/tech-tree-v0.2.md`
- Experience requirements: `docs/requirements-magic-factorio.md`
- Implementation sequence: `tasks/tech-tree-plan-v0.2.md`
## Controls
- `1`: conveyor
- `2`: crystal source
- `3`: refinery
- `7`: charger
- `4`: collection vault
- `5`: mana pipe
- `6`: mana source
- `B`: configure a machine bridge arm (machine, pickup belt, drop belt)
- `R`: rotate the selected building
- Left mouse: place or inspect a building
- Right mouse: remove
- `WASD`: move camera
- Mouse wheel: zoom
- `N`: restart the demo site
- `F1`: toggle developer statistics
## Running
Open `project.godot` with Godot 4.7.1 stable, or run the workspace-local engine after Task 1 has completed.
## Planner recipe workbench
Double-click `tools/recipe-tree-editor/start-editor.cmd` to open the local planner tool. It provides searchable recipe, item, and machine catalogs; focused and full dependency graphs; live validation; undo/redo; JSON import/export; and recoverable direct saves to `data/recipe-book.json`.
Usage and field semantics are documented in `tools/recipe-tree-editor/README.md`.
Playable buildings, belt items, and inspect icons now come from the original art set in `assets/generated/`, catalogued by `data/art-catalog.json` against every recipe-book item and machine. The Kenney archive remains in `third_party/` for provenance only.
Third-party asset details are recorded in `THIRD_PARTY.md`.