feat(runtime): persist atomic turn plans

This commit is contained in:
Codex
2026-07-28 13:19:16 +08:00
parent e051310076
commit 9acca3f6a6
2 changed files with 528 additions and 0 deletions
+3
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@@ -7,7 +7,10 @@ license.workspace = true
[dependencies]
nana-domain.workspace = true
nana-engine.workspace = true
nana-store.workspace = true
openlapp.workspace = true
serde_json.workspace = true
thiserror.workspace = true
[lints]
+525
View File
@@ -1,8 +1,11 @@
use std::collections::{BTreeSet, VecDeque};
use nana_domain::{
ActionSuggestion, PlayerView, PresentationBeat, RuntimeState, StateDelta, StoryNode,
TurnFailure, TurnFailureCode, TurnIntent, TurnRequest, TurnResult, WorldBookEntry,
};
use nana_engine::{ReduceError, apply_delta};
use nana_store::{StoreError, StoryStore};
use thiserror::Error;
pub const LAPP_BASELINE_COMMIT: &str = "5ba3c659e1536ec4bee16340faca603940a5cb17";
@@ -20,6 +23,134 @@ pub trait TurnProvider {
fn complete_turn(&mut self, request: &TurnRequest) -> Result<TurnResult, ProviderError>;
}
/// Non-view model output used by the persistent turn engine.
///
/// The provider can propose narrative beats and state changes, but it cannot
/// construct the final [`PlayerView`]. That view is derived from committed state
/// by a separate trusted projection boundary.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct TurnPlan {
pub committed_node_id: String,
pub beats: Vec<PresentationBeat>,
pub delta: StateDelta,
pub suggestions: Vec<ActionSuggestion>,
}
/// Produces the uncommitted model plan for a turn.
pub trait TurnPlanProvider {
fn plan_turn(
&mut self,
request: &TurnRequest,
state: &RuntimeState,
) -> Result<TurnPlan, ProviderError>;
}
/// Projects only already-committed state into the player-safe read model.
///
/// Projection is deliberately infallible: it is a pure, defensive operation
/// that omits or degrades data it cannot safely represent. This prevents a
/// post-commit error window where the branch advances but the turn reports a
/// failure.
pub trait TurnProjector {
fn project_committed_turn(
&mut self,
state: &RuntimeState,
node: &StoryNode,
suggestions: &[ActionSuggestion],
) -> PlayerView;
}
/// Store-backed single-turn coordinator.
///
/// All fallible work is completed before the atomic append. Projection runs
/// only after the store confirms the new branch head.
pub struct TurnEngine<'store, Store, Provider, Projector> {
store: &'store Store,
provider: Provider,
projector: Projector,
}
impl<'store, Store, Provider, Projector> TurnEngine<'store, Store, Provider, Projector>
where
Store: StoryStore,
Provider: TurnPlanProvider,
Projector: TurnProjector,
{
#[must_use]
pub fn new(store: &'store Store, provider: Provider, projector: Projector) -> Self {
Self {
store,
provider,
projector,
}
}
/// Validate, plan, reduce, commit, then project one player turn.
pub fn submit_turn(&mut self, request: &TurnRequest) -> Result<TurnResult, TurnFailure> {
validate_turn_request(request)?;
let current = self
.store
.load_state(&request.story_id, &request.branch_id)
.map_err(map_store_error)?;
if current.current_node != request.expected_node_id {
return Err(stale_node());
}
let plan = self
.provider
.plan_turn(request, &current)
.map_err(|_| provider_unavailable())?;
validate_turn_plan(request, &plan)?;
let mut committed = apply_delta(&current, &plan.delta).map_err(map_reduce_error)?;
committed.current_node.clone_from(&plan.committed_node_id);
committed.current_branch.clone_from(&request.branch_id);
let state_hash = hash_runtime_state(&committed)?;
let node = StoryNode {
id: plan.committed_node_id.clone(),
story_id: request.story_id.clone(),
branch_id: request.branch_id.clone(),
parent_id: Some(current.current_node),
action_id: request.action_id.clone(),
user_input: request.input.clone(),
beats: plan.beats,
delta: plan.delta,
state_hash,
};
self.store
.append_node(&node, &committed)
.map_err(map_store_error)?;
let mut player_view =
self.projector
.project_committed_turn(&committed, &node, &plan.suggestions);
// Identity comes from the committed state, never from projection input.
// Normalizing these fields keeps even a defensive fallback projector
// aligned with the commit it represents.
player_view.story_id.clone_from(&committed.story_id);
player_view.node_id.clone_from(&committed.current_node);
player_view.branch_id.clone_from(&committed.current_branch);
Ok(TurnResult {
committed_node_id: node.id,
player_view,
})
}
#[must_use]
pub fn provider(&self) -> &Provider {
&self.provider
}
#[must_use]
pub fn projector(&self) -> &Projector {
&self.projector
}
}
#[derive(Debug)]
pub struct FakeProvider {
responses: VecDeque<TurnResult>,
@@ -175,6 +306,43 @@ fn validate_turn_result(request: &TurnRequest, result: &TurnResult) -> Result<()
Ok(())
}
fn validate_turn_plan(request: &TurnRequest, plan: &TurnPlan) -> Result<(), TurnFailure> {
if plan.committed_node_id.trim().is_empty() {
return Err(invalid_model_output("committed node id is empty"));
}
if plan.committed_node_id == request.expected_node_id {
return Err(invalid_model_output(
"provider returned the uncommitted expected node",
));
}
Ok(())
}
fn hash_runtime_state(state: &RuntimeState) -> Result<String, TurnFailure> {
serde_json::to_vec(state)
.map(|bytes| nana_domain::stable_json_hash(&bytes))
.map_err(|_| internal_failure("turn state could not be prepared"))
}
fn map_reduce_error(_error: ReduceError) -> TurnFailure {
invalid_model_output("turn plan could not be applied")
}
fn map_store_error(error: StoreError) -> TurnFailure {
match error {
StoreError::StaleBranchHead { .. } => stale_node(),
StoreError::StoryNotFound(_) | StoreError::BranchNotFound { .. } => TurnFailure {
code: TurnFailureCode::InvalidInput,
message: "story or branch is unavailable".into(),
retryable: false,
},
StoreError::NodeAlreadyExists(_)
| StoreError::ParentNotFound(_)
| StoreError::StateMismatch(_)
| StoreError::Poisoned => internal_failure("turn could not be committed"),
}
}
fn validate_required_text(field: &str, value: &str) -> Result<(), TurnFailure> {
if value.trim().is_empty() {
Err(invalid_input(format!("{field} must not be empty")))
@@ -203,6 +371,22 @@ fn provider_unavailable() -> TurnFailure {
provider_failure("turn provider is unavailable")
}
fn stale_node() -> TurnFailure {
TurnFailure {
code: TurnFailureCode::StaleNode,
message: "story branch changed; refresh and retry".into(),
retryable: true,
}
}
fn internal_failure(message: impl Into<String>) -> TurnFailure {
TurnFailure {
code: TurnFailureCode::Internal,
message: message.into(),
retryable: true,
}
}
fn normalize_trigger(value: &str) -> String {
value.trim().to_lowercase()
}
@@ -514,3 +698,344 @@ mod tests {
assert_eq!(selected, repeated);
}
}
#[cfg(test)]
mod persistent_turn_tests {
use std::collections::{BTreeMap, VecDeque};
use nana_domain::{
ActionSuggestion, BeatKind, PlayerView, PresentationBeat, RelationshipAdjustment,
RelationshipBand, RelationshipDimension, RelationshipView, RuntimeState, StateDelta,
StateOp, StoryNode, TurnFailureCode, TurnIntent, TurnRequest,
};
use nana_store::{InMemoryStoryStore, StoryStore};
use super::{
ProviderError, TurnEngine, TurnPlan, TurnPlanProvider, TurnProjector, hash_runtime_state,
};
struct RecordingPlanProvider {
responses: VecDeque<Result<TurnPlan, ProviderError>>,
calls: usize,
}
impl RecordingPlanProvider {
fn new(response: Result<TurnPlan, ProviderError>) -> Self {
Self {
responses: VecDeque::from([response]),
calls: 0,
}
}
}
impl TurnPlanProvider for RecordingPlanProvider {
fn plan_turn(
&mut self,
_request: &TurnRequest,
_state: &RuntimeState,
) -> Result<TurnPlan, ProviderError> {
self.calls += 1;
self.responses
.pop_front()
.unwrap_or(Err(ProviderError::FixtureExhausted))
}
}
struct RecordingProjector<'store> {
store: &'store InMemoryStoryStore,
calls: usize,
}
impl TurnProjector for RecordingProjector<'_> {
fn project_committed_turn(
&mut self,
state: &RuntimeState,
node: &StoryNode,
suggestions: &[ActionSuggestion],
) -> PlayerView {
self.calls += 1;
let stored = self
.store
.load_state(&state.story_id, &state.current_branch)
.expect("projection must run after append");
assert_eq!(stored, *state);
assert_eq!(node.id, state.current_node);
PlayerView {
// Deliberately wrong: the engine normalizes commit identity.
story_id: "untrusted_story".into(),
node_id: "untrusted_node".into(),
branch_id: "untrusted_branch".into(),
scene_id: "station".into(),
scene_title: "Station".into(),
character_name: "Nana".into(),
beats: node.beats.clone(),
suggestions: suggestions.to_vec(),
inventory: Vec::new(),
knowledge: Vec::new(),
promises: Vec::new(),
relationship: RelationshipView {
affinity: RelationshipBand::Warming,
trust: RelationshipBand::Guarded,
hope: RelationshipBand::Guarded,
respect: RelationshipBand::Warming,
intimacy: RelationshipBand::Guarded,
attachment: RelationshipBand::Warming,
updated_at_node: Some(node.id.clone()),
},
history: Vec::new(),
can_continue: true,
}
}
}
fn state(node: &str, branch: &str) -> RuntimeState {
RuntimeState {
story_id: "story_1".into(),
current_node: node.into(),
current_branch: branch.into(),
world_flags: BTreeMap::new(),
relationships: BTreeMap::new(),
relationship_states: Vec::new(),
promises: Vec::new(),
knowledge: Vec::new(),
items: Vec::new(),
clocks: Vec::new(),
checks: Vec::new(),
}
}
fn node(id: &str, parent_id: Option<&str>, branch: &str) -> StoryNode {
StoryNode {
id: id.into(),
story_id: "story_1".into(),
branch_id: branch.into(),
parent_id: parent_id.map(Into::into),
action_id: format!("action_{id}"),
user_input: String::new(),
beats: Vec::new(),
delta: StateDelta { ops: Vec::new() },
state_hash: format!("hash_{id}"),
}
}
fn seeded_store() -> InMemoryStoryStore {
let store = InMemoryStoryStore::new();
store
.append_node(
&node("node_1", None, "branch_main"),
&state("node_1", "branch_main"),
)
.expect("seed root");
store
}
fn request(expected_node_id: &str) -> TurnRequest {
TurnRequest {
story_id: "story_1".into(),
branch_id: "branch_main".into(),
expected_node_id: expected_node_id.into(),
action_id: "action_2".into(),
intent: TurnIntent::SpeakOrAct,
input: "I will return before dawn.".into(),
}
}
fn plan(node_id: &str, delta: StateDelta) -> TurnPlan {
TurnPlan {
committed_node_id: node_id.into(),
beats: vec![PresentationBeat {
id: "beat_1".into(),
kind: BeatKind::Dialogue,
speaker: Some("Nana".into()),
text: "Then I will wait.".into(),
visual: None,
}],
delta,
suggestions: vec![ActionSuggestion {
id: "suggestion_1".into(),
label: "Promise".into(),
draft: "I promise.".into(),
}],
}
}
fn projector(store: &InMemoryStoryStore) -> RecordingProjector<'_> {
RecordingProjector { store, calls: 0 }
}
#[test]
fn successful_turn_commits_before_projecting() {
let store = seeded_store();
let delta = StateDelta {
ops: vec![StateOp::SetWorldFlag {
key: "promise_spoken".into(),
value: true,
}],
};
let mut engine = TurnEngine::new(
&store,
RecordingPlanProvider::new(Ok(plan("node_2", delta))),
projector(&store),
);
let result = engine.submit_turn(&request("node_1")).expect("turn");
assert_eq!(result.committed_node_id, "node_2");
assert_eq!(result.player_view.story_id, "story_1");
assert_eq!(result.player_view.node_id, "node_2");
assert_eq!(result.player_view.branch_id, "branch_main");
assert_eq!(result.player_view.suggestions.len(), 1);
assert_eq!(engine.provider().calls, 1);
assert_eq!(engine.projector().calls, 1);
let committed = store
.load_state("story_1", "branch_main")
.expect("committed state");
assert_eq!(committed.current_node, "node_2");
assert_eq!(committed.world_flags.get("promise_spoken"), Some(&true));
}
#[test]
fn stale_request_does_not_call_provider_or_move_head() {
let store = seeded_store();
let mut engine = TurnEngine::new(
&store,
RecordingPlanProvider::new(Ok(plan(
"node_2",
StateDelta { ops: Vec::new() },
))),
projector(&store),
);
let failure = engine
.submit_turn(&request("node_stale"))
.expect_err("stale request");
assert_eq!(failure.code, TurnFailureCode::StaleNode);
assert!(failure.retryable);
assert_eq!(engine.provider().calls, 0);
assert_eq!(engine.projector().calls, 0);
assert_eq!(
store.branch_head("story_1", "branch_main").expect("head"),
Some("node_1".into())
);
}
#[test]
fn reducer_failure_is_redacted_and_does_not_save() {
let store = seeded_store();
let delta = StateDelta {
ops: vec![StateOp::AdjustRelationship {
from: "nana".into(),
to: "player".into(),
adjustment: RelationshipAdjustment {
dimension: RelationshipDimension::Trust,
delta: 9,
cause: "secret model reasoning".into(),
judgment_rule: Some("secret.rule".into()),
},
}],
};
let mut engine = TurnEngine::new(
&store,
RecordingPlanProvider::new(Ok(plan("node_2", delta))),
projector(&store),
);
let failure = engine
.submit_turn(&request("node_1"))
.expect_err("invalid delta");
assert_eq!(failure.code, TurnFailureCode::InvalidModelOutput);
assert_eq!(failure.message, "turn plan could not be applied");
assert!(!failure.message.contains("secret"));
assert_eq!(engine.provider().calls, 1);
assert_eq!(engine.projector().calls, 0);
assert_eq!(
store.branch_head("story_1", "branch_main").expect("head"),
Some("node_1".into())
);
}
#[test]
fn provider_failure_is_redacted_and_does_not_save() {
let store = seeded_store();
let mut engine = TurnEngine::new(
&store,
RecordingPlanProvider::new(Err(ProviderError::Profile(
"secret upstream endpoint and token".into(),
))),
projector(&store),
);
let failure = engine
.submit_turn(&request("node_1"))
.expect_err("provider failure");
assert_eq!(failure.code, TurnFailureCode::ProviderUnavailable);
assert_eq!(failure.message, "turn provider is unavailable");
assert!(!failure.message.contains("secret"));
assert_eq!(engine.projector().calls, 0);
assert_eq!(
store.branch_head("story_1", "branch_main").expect("head"),
Some("node_1".into())
);
}
#[test]
fn append_failure_does_not_project_or_move_requested_branch() {
let store = seeded_store();
store
.append_node(
&node("node_duplicate", Some("node_1"), "branch_other"),
&state("node_duplicate", "branch_other"),
)
.expect("seed duplicate id on another branch");
let mut engine = TurnEngine::new(
&store,
RecordingPlanProvider::new(Ok(plan(
"node_duplicate",
StateDelta { ops: Vec::new() },
))),
projector(&store),
);
let failure = engine
.submit_turn(&request("node_1"))
.expect_err("duplicate node append");
assert_eq!(failure.code, TurnFailureCode::Internal);
assert_eq!(failure.message, "turn could not be committed");
assert_eq!(engine.projector().calls, 0);
assert_eq!(
store.branch_head("story_1", "branch_main").expect("head"),
Some("node_1".into())
);
}
#[test]
fn turn_plan_is_non_view_provider_output_and_state_hash_is_stable() {
fn provider_output(
provider: &mut impl TurnPlanProvider,
request: &TurnRequest,
state: &RuntimeState,
) -> TurnPlan {
provider.plan_turn(request, state).expect("turn plan")
}
let current = state("node_1", "branch_main");
let expected = hash_runtime_state(&current).expect("hash");
assert_eq!(hash_runtime_state(&current).expect("repeat hash"), expected);
let mut provider = RecordingPlanProvider::new(Ok(plan(
"node_2",
StateDelta { ops: Vec::new() },
)));
let output = provider_output(&mut provider, &request("node_1"), &current);
assert_eq!(output.committed_node_id, "node_2");
assert_eq!(output.beats.len(), 1);
assert_eq!(output.suggestions.len(), 1);
}
}